HAPPY BIRTHDAY, FURY!!!!!!!!!!!!

Mar 10, 2018 |
Age 29-ish


  • Trickle is now halved. It may be halved again, based on how this age goes.
  • Reduced click meter base duration from 6h to 4h.
  • Alliance mail has been fully folded into the integrated Message Center.
  • Fixed the end-of-age process.
  • Fixed many more places where the old style met the new, and decided that new had to go out the window.


This is not an exhaustive list of the changes. We will continue to make things prettier as the age progresses, as well.
Feb 25, 2018 | Age 29b
“b” is for BETA!

Yes, that’s right, Age 29b will begin in a few hours! We will end the beta on 9 March 2018.

There have been quite a few major changes to our favorite game of chaos; here are a few so far:


  1. You will see an entirely new look and updated interface. New logo. New graphics. New shields. Yeah – good-bye black background.

  2. You might want to clutch your pearls and sit down for this one…NO MORE CLICKING. That’s right! We’ve heard the cries of your fingers and have removed clicking. Of course, we have also added new ways to get soldiers and increase your armies.

    After 10 years of intensive user research, we found that people don’t like having to type numbers into a box all day; so we consulted our crack team of data scientists and mathemagicians and came up with an exciting NEW way to click - you click a button! But instead of 3 times a second, it's once every 5 minutes. Or 3 hours. Or however long you like. We built the autoclicker INTO the game! *Genius*

  3. We’ve completely overhauled the old Premium system. More options. More useful choices.


We are confident that the changes we’ve made will create a much more level playing field for all types of players – hard-core warriors, casual battlers, old-school strategists, random drive-bys, chatty socialites, etc. Even the mobile users will now be playing on the same footing as full desktop users.

So, get ready! We’re about to start the chaos once more. We know you will find a few bugs and will have suggestions/comments you’d like to share. Keep in mind that, as it is a beta age, changes and/or tweaks will be happening throughout. We’ll be very interested in your feedback.
May 11, 2017 | Reminder
We recently discovered evidence of an auto clicker actively in use. Our systems have been updated to identify this tool in particular. A reminder that use of any cheating tool will result in an immediate ban.

-andyt683
Nov 21, 2016 | Mythical beast sighted
A wild fury has appeared

fury uses "hi guys! how's it hangin?"


  • Fixed all the email sending stuff, I think (password change, delete account, email change)
  • Fixed a login problem with apostrophe\'d passwords


It's super effective!
Sep 16, 2016 | Age 24!
Welcome to Age 24!

...


  • Elves have had a slight buff; they now have a 30% chance to steal 10% of what they've just sabotaged (up from 20%).


~ RoC Team
Sep 14, 2016 | Recruiter Shutdown
Just a quick reminder to everyone that the recruiter will be shut down in the last 24 hours of the age and all saved credits will be turned into soldiers.
This is what the "Instaclicks" timer is counting down to.
So if you've been saving up credits for someone, make sure you send them to whoever needs to get them BEFORE the Instaclicks timer runs out.
Aug 11, 2016 | Cloudflare
Okay, so things are almost settling down now, time to recap what the heck happened.

As we mentioned, back in January, we started hosting a new game on our server called Avabur. It's become pretty popular, but all hasn't been perfect. There have been two instances of troublemakers attempting to take the server down for everyone, across all our sites. In bird culture, this is considered a dick move. The first one was not enough to take extreme measures, but the latest one caused some severe issues. Traffic was saturating our network link, and without action, would cause a server bill in the thousands of dollars for the month.

Our solution was simple: the server did not move, but we placed a service called Cloudflare between the server and the internet. Cloudflare takes our incoming connections and filters them, removing any malicious traffic. Cloudflare then passes the "clean" connections to us. The server was then configured to delete any traffic not coming in via this new filtered connection.

Obviously, things are slightly more complicated than this sounds, and this has consumed the past 3 days. fury and andy have both been working on fixing all the issues, but there are still more problems ahead of us than behind. Keeping the sites online was the first priority, and we'll restore 100% functionality in the coming days and weeks.

The reset date may be affected by these events, as we want to have something ready for the new round. All non-essential work has been put on hold until the connectivity issues are resolved.
May 21, 2016 | New Round, New Problems (Age 23)
The reset, some of you may have noticed, had some interesting quirks this time around – looks like our restoration from backup restored a few old accounts that lurked under the surface until we tried posting the age-end stats! Weeding them out ended up being somewhat impossible, so they'll stay there for the time being.

Swiftly moving on to new things...


  • Mercenaries now require upkeep, the cost will be deducted from your TBG at every turn (10 Gold for Attack and Defense Mercenaries, 5 Gold for Untrained Mercenaries)
  • Elves now have a 20% chance to steal 10% of what they've just sabotaged!


Problems? Message andyt683 if you find something that doesn't work.
Apr 7, 2016 | Anatomy Of A Disaster
Yesterday morning, we had a component failure in our main database disk, making the entire server unresponsive. This was unexpected, as the drives were mostly new. All data on the drives was presumably lost, though we are exploring options to get it back. Attempts to swap to our backup server failed due to a strict security setting, preventing most browsers from viewing the alternate site. We are back up and running on the original server, although with a fair amount of data lost, and reduced performance. We've restored as much data as we had backed up, though more data may be restored down the road.

Going forward, we've ordered two new SSDs, and will be installing them in a RAID setup to add additional redundancy. Backup scripts are also far more comprehensive, as well as additional offsite locations for these backups. Full performance restoration will be completed within a week or two, barring any more unforeseen issues.

-A