Apr 16, 2021 |

Updates to Marketplace and Doge Transactions

 

As you may be aware, we have recently made some changes that affect the marketplace as well as Doge transactions — some of the changes have been in the works for a while and others have been made due to the recent price volatility.

  • There are now two EPIC cards that can be found in crates: Respec and Doge.

  • All accounts must be active for a minimum of 14 days before the account holders can withdraw Doge outside of the game environment.

  • The new minimum Doge transaction amount on the Market has been revised down to 5 Doge with a minimum fee of 1 Doge to Gamefiar.

  • The minimum Doge withdrawal amount has been increased to 52 Doge (50 Doge + 1 Doge to Gamefiar + 1 Doge network fee).

  • All current Doge transactions in the Market have been cancelled to allow players to re-post due to recent changes in value.

 

Let us know if you have any questions.

 

Apr 16, 2021 |
Mar 4, 2021 |

Beginning immediately, we are offering new gem-buying options in the Premium Services feature. You now may choose from 4 new tiers for purchasing gems ($4.99, $14.99, $24.99, and $199.99). Additionally, the established price tiers remain but have been modified so that you receive more gems for your purchase.

Let us know if you have any questions regarding these important upgrades.

Mar 3, 2021 | Welcome to Age 39!

We’re glad you made it through the Beta and are now back to have fun and wreak a little havoc on the Battlefield once more. Below is a review of the current changes as well as a recap of some changes/features made in Beta which have now been permanently implemented in the game. We do plan a few more tweaks that will not affect the overall gameplay and will keep you updated as those occur.

Return of the Doge

Doge has made a return to the market once again! A new (Gamefiar) fee has been introduced for market transactions involving Doge. Also, a new minimum withdrawal amount of 25 Ð (+ network fee and Gamefiar fee) has been added to the game.

Tax on Credit Transfers

The tax on credit transfers has been lowered to 10% of the number of credits being transferred.

Respec Cards

While a player may stumble upon, sell, or trade any number of Respec Cards during the age, they will only be able to play 3 Respec Cards per age.

Vacation Mode

The Vacation Mode feature of the game was designed for players to use when a personal situation prevented them from playing for 4 days or longer and they wanted to preserve their account during their absence. It was not meant to be used as a battlefield tactic or game strategy, so the use of the vacation feature has been changed. A player entering Vacation Mode for X number of days, must wait the same number of days once their account returns to active status before going into Vacation Mode again.

Additionally, Vacation Mode may only be used 3 times in an age. If a dire personal emergency arises, players may appeal to an Administrator to be considered for an exemption.   

tl;dr  If you are in Vacation Mode for 5 days, you must wait another 5 days to go on vacation again after you return. Only 3 vacations per age.

New Terms of Service / Privacy Policy

A lot of things (both big and small) have changed in the digital world since we first gave the green light to RoC. So, to ensure compliance with the rapidly changing laws and requirements for Terms of Service/Use and Privacy Policies, we will be posting the new Gamefiar policies. These updated policies provide important information about how we treat your personal information, what activities are prohibited, specific information relating to your cryptocurrency, and many other important subjects.  It is important that you familiarize yourself with the new policies.



Items Implemented in Beta (Recap)

Global Events Timer and Notification

Notification of the various events has now been changed so that events that are scheduled to run within a 3-hour window can be seen on your Base page. Also, when an event is live, you will be able to keep track of it by watching the handy timer at the top of your page(s).

Additionally, event cooldown/frequency has been tweaked. You can now expect to see major events more frequently.

Turn-Based Gold Estimates

Players may now recon another player, and their estimated Turn-based Gold (TBG) will instantly show on that player’s base page. All members of an alliance will be able to see the TBG estimates based on the recons of their alliance members. Players who play without an alliance must do the recons themselves before the TBG estimates will show.

Protect Cards
Protect cards are 12 hours long and require 2x the cooldown upon returning. You can still play more than one at a time to get consecutive 12-hour periods of protection. However, if you play 2 cards to get 24 hours of protection, then you must wait 48 hours before you can play a Protect card again, etc.

Also, crates only contain one protect card now. No more "OMG I GOT THREE PROTECT CARDS IN MY CRATE!" (Sorry!)

Recruiter Upgrades
The Recruiter upgrades have had a major overhaul. The upgrades now start at 0% savings and stop at 75% savings. The prices have also been changed, so keep a sharp eye out and make sure you know what you are buying! 

Siege & Fortification Upgrades
The cost of upgrades for both Siege and Fortification have been changed.

Daily Login Bonus
The Daily Login Bonus is set so that each day you log in, you receive a bonus; these daily bonuses increase in value each day. In previous ages, if you missed a day, your Bonuses were reset to Day 1 values. This has been changed so that if you now miss a day logging in, you are not penalized and do not have to start over from the beginning. (But you’ll still want to play every single day all the time, ya know!)

New Game Badges & Icons
You will now see a variety of new and improved Game Badges & Icons being used throughout the game. You will notice them on your Friends page and especially in the notifications that will pop up at the top of your pages.

Sabotaged Weapons

At the end of the age, sabotaged weapons (that did not break during the age) will no longer be removed when calculating the final account values. You’re welcome, all you “round number junkies” – we can hear you celebrating already!

Miscellaneous

  • Your email and password are no longer required to reactivate or reset your account.
  • Various markup (HTML) fixes and other behind-the-scenes changes to fix/reduce database-related errors have been completed.
  • Improved support for those viewing pages with monitors that support higher resolutions
  • Cooldown has returned + behind-the-scenes CAPTCHA fixes have been implemented. 


If you have any questions or need help with any game issues, please contact your Game Staff on Discord or send an in-game message. Have a great age!

 

 

 

 

Feb 22, 2021 |
Feb 22, 2021 |
Jan 10, 2021 | Welcome to Age 39 Beta. Expect the unexpected.
Stuff will change in the middle of the age! Here's a list of what's changed so far [list] [*]Protect cards are 12 hours long and require 2x the cooldown upon returning. You can still play more than one at a time to get consecutive 12-hour periods of protection--play 2 cards to get 24 hours of protection, then you need to wait 48 hours before you can play protect again, etc. [*]Crates contain one protect card [*]Daily login bonus no longer starts over from the beginning if you miss a day [*]Sabbed weapons will no longer be removed at the end of the age if they didn't break (rejoice, all ye round number junkies!) [*]Your email and password are no longer required to reactivate or reset [*]Events that are scheduled to run within 3 hours are now viewable in your Base page [*]Various markup (HTML) fixes [*]New 'badge' used across the game pages [*]Improved support for those viewing pages with monitors that support higher resolutions [*]Cooldown has returned + behind the scenes CAPTCHA fixes [*]Recruiter Upgrades have been changed. They now go from 0% savings up to 75% savings [*]More behind the scene changes to fix/reduce database-related errors [*]TBG estimation from recon data (alliance else solo) has been added to the game, go to your [url=http://ruinsofchaos.com/preferences.php]Preferences[/url] to enable [*][B]Global Event Notifier feature is now live, go to your [url=http://ruinsofchaos.com/preferences.php]Preferences[/url] to enable. You'll only see this when an event is currently active.[/B] [/list]
Nov 25, 2020 | Overcoming challenges with the upgrade
Well, that was a fun week and a half of bugginess ranging from check engine light annoyance to full-blown windows update "we're gonna go ahead and do this now anyway and break something, hope you had a backup!" The short answer is, the upgrade made some things go wonky, and the recruiter was not generating soldiers for a few days while it was rejiggered to give the correct amount. People were given an extra dose of soldiers that is greater than what they would've gotten from clicking every waking hour during that time. If you were following the adventure on Discord while things were happening, whether you were offering moral support or brainstorming to help us knock that tough little bugger out, thank you! <3 A [url=https://discord.com/channels/533028972712165377/734110390044065822/780981341704814623]mostly complete writeup[/url] of what we know and [url=https://discord.com/channels/533028972712165377/734110390044065822/780983195596095489]how we'll manage future upgrades[/url] is available for your enjoyment and/or sleep-aid in the [url=https://discord.com/channels/533028972712165377/734110390044065822/780981341704814623]#programming channel on our Discord[/url]. I think the kids these days call that a post-mortem. Basically, from here on out, we're going to be using some battle-tested cloud magic to make updates to our game safer and quicker. If you're not already in the Discord, now's your chance! [url=https://discord.gg/Ab67hna]Get your invite to our Discord[/url] to hang out with the gang and get exclusive access to people who can help you make games like this one, and talk your ear off about anything and everything from programming, to sports, to racing, and dank memes!
Oct 7, 2020 | Update on DOGE Transactions
On Sunday, 4 October 2020, a major change was made to one of our game features. Due to the rise of accounts that only exist to farm DOGE and do not play actively, we closed all market DOGE transactions effective immediately. We may re-evaluate this decision in the future depending on player input. As a result of this new measure, we are aware that some players have continued to make marketplace deals in which the actual payments will be made outside of the game structure. Please be advised that, not only are these types of transactions discouraged and violate the spirit of the game, neither [b]Gamefiar nor RoC will be responsible for any aspect of these trades.[/b] If you decide to enter into any market transaction that is outside the scope of normal trading measures in the game, you do it with the clear understanding that the [b]Admins and Mods can not/will not investigate or control or moderate these transactions[/b] in any way (to include missing or non-paid DOGE or any other currency/item.) We encourage all players to once again read the game rules - in particular [b]Rule #2.[/b]
Sep 26, 2020 | Age 38
We've changed the way buyable buffs work [list] [*]Cost of buffs has been reduced to 500 gems to make it even easier for you to get your hands on some of that clickety clickety goodness. [*]Time buff now also extends the minimum time between clicks by 5 minutes each. Buy 5 time buffs and you can relax for at least 30 minutes before you have to click. Luxurious! [*]There is a limit of 20 active buffs per person at any given time. You may allocate these as you like: all 20 in max CPM, all 20 in base CPM, all 20 in time, or some mixture of the three, up to a total of 20. After that, you can either extend them, or you can send your extra gems to someone else to help them grow. Spread the wealth! [*]Diminishing effect when stacking buffs has been removed in favor of the limit of 20 buffs total. All max CPM buffs will be full strength. [/list] Dogecoin is getting more fun [list] [*]Make it rain! Easily send some amount of doge to each of the active players (whoever's online) or to some number of players at random. [*]So wet, much doge, wow! The soak button is kind of like rain, but where you split a certain amount evenly between each person, rather than sending a certain amount to each. [*]Golden Goose event: a new event where you can earn tickets for a large gold jackpot. This is kind of like baby boom, but with gold instead of soldiers, and you need to use one of the new dogecoin rain/soak buttons to earn tickets. At this time, you can earn up to 20 tickets per event. And if you win, the gold will get deposited right into your account. Spend it quick! There be sell catchers out there... [/list] We've changed the way some cards work [list] [*]Protect cards are now 8 hours long, and you must spend at least as long outside of protect before you can use another protect card [/list] We've changed the way some crates work [list] [*]You can no longer purchase crates. [*]Turn crates will no longer contain 12 turns. they will now contain at least 13! [/list] Market adjustments [list] [*]Market wallet will automatically withdraw its gold 24 hours after it sold if you're online and have not withdrawn it yourself. If you're not online, you do have a short window of time to log in, otherwise it will be forcibly withdrawn whether you're here or not. [*]Tax calculator added during the listing process where applicable, so you don't have to do the walk of shame and withdraw a market post after you realize what the actual final amount ends up as [/list] Various quality of life changes and bug fixes happening real soon [list] [*]Fix the !*%# timestamps once and for all?! [*]Auto-sabber: premium subscription service to click one easy button to sabotage your target 10x [*]More little bugs, stop by in the Discord to see that as they happen [/list] Last, but not least [list] [*]RIP Industrious. Long live Industrious. We will remember you for the way you singlehandedly helped the poor large unhittable accounts gain an even bigger advantage, and honestly didn't really do a whole lot for anybody else. [/list]
Jun 21, 2020 | Age 37
Well, that downtime between rounds was a bit longer than expected! To boost security, we recently changed our authentication methods when the game connects to the database. Everything went smoothly, and we've actually been using this method for a few months now.... until we tried to post the stats and reset the game. A lot of frustrated searching later, we were finally able to fix the issue, but it delayed us by about 12-14 hours, which actually snowballed into most of Saturday lost. Luckily, that's all behind us, and we can talk about the changes in this new round. [list] [*]The first change is pretty major, and will require some serious rethinking by most alliances. Trickle is now subject to diminishing returns if you have more than 5 officers. You'll now receive 50% trickle at 5 officers, and only 25% at 10+ officers. Combined with the gem CPM buff changes, the idea will be to field multiple large accounts in order to grab the top spot. Teamwork has always been an important part of RoC, and now it'll be even more so. [*]The second change is subtle, but required a lot of work in the back. We've now changed how events work by moving them out of the code and into the database. As part of this change, we changed the values on some of the events, and more importantly, events can now run simultaneously. Currently, we're not planning to intentionally schedule them to run them at the same time, but especially around the Baby Boom events, they've been known to sneak in on their own. This should also make adding new events, and maybe removing some, a lot easier. [*]We also removed Industrious temporarily. Part of the scope of work that didn't get completed was that Respec was meant to only allow you to change your account up, not to sell off for full value or create magic gold from the ether. Once we finish fixing Respec, you'll only receive full value for the gold that you reinvest into other weapons. Any gold leftover after would be subject to the normal 10% loss. While this is not currently active, it's expected this will be fully active in the next week or so. [*]Fourth, gem buffs are subject to diminishing returns as well. We love your support, and want to reward it, but you shouldn't need to be a millionaire to compete. The first 5 CPM buffs will give you +10, the next 5 will only give you +9, etc. The max CPM buff purchase will always give you at least +3 CPM boost, so it'll never completely fade away, it just won't be so overpowered that alliances will feel they need to spend hundreds of dollars to be competitive. [*]Gold stored in the wallet will now expire after 24 hours. If you don't claim your gold in a timely manner, it will be unceremoniously dumped into your on-hand gold the next time you perform an action. To help prevent this, a warning will appear at the top any time you have gold in your wallet. [*]Sixth, gold is now subject to a 10% market tax. Again, the market wasn't supposed to completely trivialize the sell-off process, there's no strategy to putting 75 credits up and asking for 850 billion gold. Unfortunately, that means that all market listings just got 10% more expensive. [*]We rebalanced the spy building upgrades. All tiers are now 25% more expensive, and we added two more tiers (950x and 1000x). The number of bonus points available remains the same. [*]Respec cards are now twice as rare. [/list] Whew, that was a bit of a more serious overhaul than we were expecting. We're still around on our [url=https://discord.gg/ZkDeQU3]discord[/url] every Friday at 4pm EST for open discussion about the game. We've really taken community advice into account with this round, and we're excited to see how everything plays out.
Jun 12, 2020 | Where Do We Go From Here?
Due to obvious issues this age, next age will be a rebalancing, and we need to have an open conversation about where that will lead us. It's never easy keeping everyone happy, so we've traditionally always set our goals at keeping everyone only mildly perturbed. However, recent events have shown that even that may be a high bar to attain. The first issue has been the purchasing of gems. We did not envision their use to this extent, it was meant to be a fun bonus. While this has mostly been the case, as it isn't enough to win an age by itself, it's pretty obvious that it can be adjusted a bit. One proposal has been to alter the formula for gem bonus to add an element of diminishing returns to the stacking bonuses. In plain english, that means that the more CPM buffs you buy, the less effect each one would have; for instance (and these values are made-up examples, not an indication of the final values), purchasing the first maxCPM would give the normal +10 CPM, but after 5 stacks, the 6th purchase would only net +9 CPM. This would also apply to the other CPM buffs, although each would have its own diminishing return factor. While we appreciate your support, it's not our intention to appreciate it to the point of breaking the game. The diminishing return factor will be balanced by an alliance gem bank, where alliance leaders may dole out any gems donated by users as they see fit. This may also unlock certain ideas we have had in the past about rewarding alliance activity, and spread any gem benefits out to multiple players. The second issue is obviously the Respec card. The immediate fix will be to negate Industrious if you've recently sold your weapons during Respec. There will be a warning in the Armory if you are about to trigger this scenario. Long term, we'll need to talk about how rare Respec should be, whether it should be able to be transferred, and how to handle situations such as the one that happened this age moving forward. For those unaware, using the Respec card while under the effects of Protect allows you to sell your whole inventory for 100% of the sale value, and you can then wait until Industrious happens to buy it all back for 10% profit. An informal bug report had happened a few ages back before anyone realized the impact, and we failed to act. Once the scope of the issue became known, we announced our intention to fix the issue, only to have multiple chains tell us that it would be an unfair advantage to those who already used it. We asked multiple representatives from multiple chains for their stance on it, and the response was unanimous and vehement. Against our better judgement, and with a full caveat emptor, we postponed the intended fix until next age. Understandably, some people are upset with the way it played out, and we would like to know what we could have done better. The third issue concerns the market, which was a recent introduction. We did not intend for the market to be used to bypass the normal end of age sell off and associated risks of being caught. Tentatively we are planning for a sliding tax with a maximum rate being between 10-15% of the total sell value, depending on the size of the gold transaction. More importantly, we're looking at ways of refining the posting method, to reduce the garbage listings. Fourth issue has been one surrounding the community itself. We've all played these games for a long time, and it shows with a lot of the deep enduring friendships and relationships that have been forged. However, there has also been a rise in toxicity within the community, like roommates who get on each others' nerves after leaving the dishes in the sink again. We're working to bring civility back to our [url=https://discord.gg/ZkDeQU3]discord[/url] (ironic, I know), and will be adding features to report messages in-game more easily. We're trying to be better ourselves, and hope that you will make a similar effort. Finally, and this is not something that will be an easy fix, is that RoC has gotten a bit stale in a lot of players' minds. There's a set way to win, and anyone not following that set way has little to no chance of winning. We're currently thinking of what needs to change, and it could mean some drastic changes ahead to keep the novelty of the game. To that end, we're looking for community feedback. Join us every Friday in [url=https://discord.gg/ZkDeQU3]discord[/url] at 4pm EST, and we'll have a scheduled discussion about where we should go. We're listening, because this game is about you.
Mar 20, 2020 | Love is in the air
The format of the Baby Boom event has now changed; so instead of instant win - you snooze, you lose. Everyone gets a ticket for each action, and it picks a random ticket to win after the event ends. (Actually at the next turn occurring after the end of the event. Technical reasons, y'know...) As long as you get here in time for the event and do at least one thing, you have a chance. Check your activity log after the next turn following a Baby Boom event to see how many tickets you played and if you won. (This is automatic, you don't need to do anything other than whatever action the event says to do)
Mar 16, 2020 | It's Tax Season in the Market
After carefully reviewing the activity in the Market during the recent Beta and at the start of the new age, the following change has been made: [b]All future market listings using credits as a currency are now subject to a 25% tax, paid by the user transferring the credits. For example, if you place 10,000 credits for sale on the market, the listing will be for 7,500 credits (after 25% is taken). Similarly, if you're purchasing a listing of 1 million gold with an asking price of 10,000 credits, the buyer will need to pay 13,333 credits (because 3,333 is 25% of 13,333, leaving them with the asking price of 10,000).[/b] tl;dr If you're selling credits, you'll be taxed upon placing the listing (not applicable to pre-existing credit sale orders). If you're buying with credits, you'll need extra credits to cover the tax. All taxes being collected are automatically added to the Great Baby Boom Jackpot which will show up in the Events cycle. For any current (as of the time of this post) Market listing asking for Credits, the 25% tax will be paid by the buyer. As previously announced, all in-game transfers of credits (using the “Send Credits” button) are also subject to the 25% tax which, in turn, also increases the Jackpot. So keep these changes in mind as you strategize your next credit transfers/sells. Stay tuned!
Mar 14, 2020 | Welcome to Ruins of Chaos, the 36th age
Not your first rodeo? Here's a summary of the changes that happened between 35 and 36 [list] [*]Race bonuses have been adjusted [*]Trickle is now 50% (up from 25%) [*]Credit sending is now subject to a 25% tax off the top and sent right to fury sent to a jackpot that will make one lucky winner very happy during one of the new Baby Boom events! [*]Baby Boom events require you to attack, recruit, or sabotage in order to get a chance to win. The description in the events list in the base will say what kind of game action is required for this event. [*]For Baby Boom attack events, any attack against any player in the game is eligible, and you get a full chance with a full 12 turn attack. If you spend fewer turns, you will receive a chance proportionate to how many turns you've spent. The chance is given whether you are successful in the attack or not. [*]For Baby Boom recruit events, simply click the button in the recruit center (right under the Base link) to get a chance [*]For Baby Boom sabotage events, any sabotage mission against a player, whether successful or not. RIP Daggers. [*]Baby Boom events are an instant-win ticket. Watch the relevant game pages for banners showing when the jackpot is still live vs. when the party's over [*]Gems earned from crates and daily login bonus will [b]not[/b] expire at the end of the age. They still cannot be transferred or marketed, but now you can save them up for a rainy day. [*]Opened crates now show in the warning panel up top [*]Crates will no longer contain cards toward the end of the age when they expire [/list] A few highlights of major new features: [b]Dogecoin[/b] [list] [*]Learn more about Dogecoin at [url=http://dogecoin.com]dogecoin.com[/url] [*]Deposit DOGE to your account, use it to send to other people in the game, or trade for things on the market [*]Get doge from the faucet once a day, or from some [color=blue]rare[/color] crates [*]Spend doge on gems (if your officers buy gems, you get bonus gems!) [*]Withdraw DOGE to your own wallet [/list] [b]Spite cards[/b] [list] [*]Debuffs that you can play on any target at any time that for a short amount of time decrease your target's effective stats or income by 2%. [*]SA, Spy, and income spite cards last 24 hours, and DA and sentry spite cards last 8 hours [*]Multiple cards can be played on a target, but there are diminishing returns (98% x 98% x 98% x ...) [*]Does not affect rank. Not currently visible in recons [*]Anyone can play any cards on anyone at any time. [*]Protect cards can be played to ruin their fun tho. Can't stop a protect card. (Can take down their TBG tho) [*]The target will not see who played the spite card on them, just what effects are currently on them, when they were played, how long they will last, etc. [*]Spite cards have the same chance of appearing as all other rare cards. (Currently, Respec is [color=purple]EPIC[/color] and happens 1 out of every 250 cards, Dogecoin crates and all other cards are [color=blue]RARE[/color] and happen 1 out of every 15 cards. Subject to change) [*]Or, of course, you can trade them on the market! [/list] [b]Market:[/b] [list] [*]List items you want to trade with other players, including gold, gems, credits, cards, and doge [*]Gold you receive when one of your listings has sold is stored safely in the market wallet [*]If you put gold on the market, there is a 20% fee to withdraw the listing (same as though you banked daggers and then sold) - don't plan on using the market or the wallet as a bank [*]No, really--don't plan on using them as a bank [*]Subject to change. Lend us your thoughts in [url=https://ruinsofchaos.com/chat.php]chat[/url] [/list]
Mar 12, 2020 | Last minute changes!
In the why-did-we-have-a-month-long-beta-anyway department: [list] [*]Race bonuses have been adjusted [*]Trickle is now 50% [*]Credit sending is now subject to a 25% tax off the top and sent right to fury sent to a jackpot that will make one lucky winner very happy during one of the new Baby Boom events! [*]Baby Boom events require you to attack, recruit, or sabotage in order to get a chance to win. The description in the events list in the base will say what kind of game action is required for this event. [*]For Baby Boom attack events, any attack against any player in the game is eligible, and you get a full chance with a full 12 turn attack. If you spend fewer turns, you will receive a chance proportionate to how many turns you've spent. The chance is given whether you are successful in the attack or not. [*]For Baby Boom recruit events, simply click the button in the recruit center (right under the Base link) to get a chance [*]For Baby Boom sabotage events, any sabotage mission against a player, whether successful or not. RIP Daggers. [/list] Please note that at Instaclicks this age (when the timer at the top says 24 hours to go), all active recruiting buffs are canceled as the gems spent on them are being returned. The gem refund feature will be turned off at that time, and you can choose to start up your new buffs to be ready for Age 36 proper, or wait until the age actually starts. Up to you. Welcome to our fantastic new friends from the Dogecoin community! Please take note of the [url=https://ruinsofchaos.com/rules.php]Rules[/url] page (you can also find it in the black bar at the top of the screen). Most notably: [list] [*]You are only allowed to use one account. If you sign up more than one account to try to collect more doge from the faucet than other people can get, this makes baby Doge sad. Please don't make baby Doge sad. Play fair, play by the rules, so that we can keep giving everybody this awesome bonus! [/list] [url=https://ruinsofchaos.com/news.php]Read other recent news in case you missed it, including the announcement of Dogecoin payment support within the game[/url]
Mar 10, 2020 | Dogecoin!
Added a fun new toy to play with for these last few days. Dogecoin is objectively the best currency in the world! [list] [*]Learn more about Dogecoin at [url=http://dogecoin.com]dogecoin.com[/url] [*]Deposit DOGE to your account, use it to send to other people in the game, or trade for things on the market [*]Get doge from the faucet once a day, or from some [color=blue]rare[/color] crates [*]Spend doge on gems (if your officers buy gems, you get bonus gems!) [*]Withdraw DOGE to your own wallet [/list] And, last but not least, an update on gems earned from daily login bonus and crates: [list] [*]Your feedback has been heard loud and clear. Gems will [b]not[/b] expire at the end of the age. They still cannot be transferred or marketed, but now you can save them up for a rainy day. [/list]
Feb 1, 2020 | Spite!
Spite cards [list] [*]Debuffs that you can play on any target at any time that for a short amount of time decrease your target's effective stats or income by 2%. [*]SA, Spy, and income spite cards last 24 hours, and DA and sentry spite cards last 8 hours [*]Multiple cards can be played on a target, but there are diminishing returns (98% x 98% x 98% x ...) [*]Does not affect rank. Not currently visible in recons [*]Anyone can play any cards on anyone at any time. [*]Protect cards can be played to ruin their fun tho. Can't stop a protect card. (Can take down their TBG tho) [*]The target will not see who played the spite card on them, just what effects are currently on them, when they were played, how long they will last, etc. [*]Everyone has been given a random spite card for starters, and new ones can be found in some crates. They have the same chance of appearing as all other rare cards. (Currently, Respec is [color=purple]EPIC[/color] and happens 1 out of every 250 cards, all other cards are [color=blue]RARE[/color] and happen 1 out of every 15 cards. Subject to change) [*]Or, of course, you can trade them on the market! [/list] Also, as an update for those of you who have been wondering what will happen to gems you spent from the beta (or just before): [list] [*]Gems have been scheduled to be reimbursed for those who spent gems on boosts during the last few days of last age. (Some amounts are prorated if further away from the end) [*]Check the bottom of the premium page to see a list of scheduled returns. If something there is missing that you think should've been there, let us know. [*]Clarification on which gem transactions are scheduled for return: - Paid gems spent on anything in the premium page (boosts, crates, services, or username change) - If you transfer gems to someone else through the gem transfer feature or the market, and then they spend them on something in the premium page, whoever is the final person to have spent those gems is the one who will get them back. If you weren't thinking about this while wheeling & dealing in the market, that makes two of us, because I didn't think about that when I wrote the code to automatically give gems back. [*]Not eligible for refund: - Free gems earned from bonuses in crates, daily login If some of what you spend is free and some is paid, only the portion which was paid will be refunded. [/list] At this time, refunds are scheduled to happen at instaclicks. At the time of instaclicks, because of the gem refunds, we will also be canceling any active gem boosts at that time so that you can set them back up again after instaclicks to be ready for next age.
Jan 27, 2020 | Changes
The first major new feature in this beta is the Market. It's bumped the Premium page down the menu. (If you're on a mobile device, double tap the "Market" button in the navigation bar to get to the new market) [list] [*]List items you want to trade with other players, including gold, gems, credits, and cards [*]Gold you receive when one of your listings has sold is stored safely in the wallet [*]If you put gold on the market, there is a 20% fee to withdraw the listing (same as though you banked daggers and then sold) - don't plan on using the market or the wallet as a bank [*]No, really--don't plan on using them as a bank - some time soon, the wallet will be made to automatically withdraw to your available gold if you don't attend to it in time [*]Subject to change. Lend us your thoughts in [url=https://ruinsofchaos.com/chat.php]chat[/url] [/list] Other little odds and ends have snuck in there in the last couple days too: [list] [*] Opened crates now show in the warning panel up top [*] Crates will no longer contain cards toward the end of the age when they expire [*] Put in some work on the backend to support some new features, including that purchased gems spent during beta will be automatically refunded at the end (still working on an answer for people who spent just before beta began). [*] Began work on fixing all these gnarly margins [/list]
Jun 28, 2019 | Reminder! Your Cards Will Expire.
Just to remind all players... 1) The Protect cards will all expire one week before the end of age. 2) When InstaClicks is activated 24 hours before end of age, all of the other cards will also expire at that same time. (If you happen to use a 30-minute card 5 minutes before InstaClicks, you will still receive the full effect of the card.) Plan accordingly!
Apr 7, 2019 | New Links! Fixes in progress!
There is now a link for the "Top" and "History" page at the bottom! We're working on the CAPTCHA issues. Turns out they've been accusing you of being robots. Please excuse the dust as some of the checkboxes get booted out. We are implementing reCAPTCHA v3 to provide a smoother experience. Please check their terms of service by clicking the little box in the corner. If you do not agree with reCAPTCHA terms of service, you may have a hard time using the internet. Check the News page for the rest of the news
Apr 7, 2019 | Age 33 New thingies!
[b]Return of the recruit link[/b] [list] [*]Check your base for your recruit link. It's near your daily activity now for easy sharing. [*]Get 100 soldiers for each click you receive on your recruit link. Share it with all your friends! Each person can click once a day. If they're joining for the first time, or reactivating an existing account after clicking your link, they'll become your officer and you'll earn bonus soldiers when they've reached certain activity goals. [*]Earn 10% bonus gems from purchases made by the people you recruit or bring back to the game. [*]For a limited time, receive bonus gems from purchases made by all your current officers. [/list] [b]Crate adjustments[/b] [list] [*]Gold has been reduced slightly [*]New cards have been thrown into the mix [/list] [b]New cards[/b] [list] [*]A couple more event-like cards [*][b]Nightwalk[/b]: +20% spy [*][b]Scavenger[/b]: You have a chance to find extra gold on successful attack missions [*]More coming later this week, including [b]Undead[/b]: Bring your zombies back to life for a short time. They fight like untrained soldiers. [/list] [b]Card adjustments[/b] [list] [*]Protect cards will now [b]expire[/b] if not used within a certain time, and cannot be used during the last week of the age [/list] [b]Coming soon[/b] [list] [*]Fix activity log paging when filters are applied [*]Discord bot, notifications of game events, other cool things like that [/list] Join us in [url=https://discord.gg/Ab67hna]Discord[/url] to hang out with the gang and watch as new goodies pop in
Feb 19, 2019 | Crates and Pirates!
This is a reminder for those who may be new to the game or those not yet accustomed to all the "stumbling on crates" action going on... Remember, once the game clock resets each day, you have four opportunities to stumble on a crate full of beautiful, shiny gold. This means that until you have acquired all four of the daily crates, it is recommended that you immediately check your gold (at the top of the page) after EACH attack, sab, recon, or recruiter action! Many players are not realizing they have stumbled upon a big fat crate of gold and the treasure-hunting pirates who are watching the battlefield are able to steal the crate gold. Even if you do notice your extra gold, you must spend it quickly or there is a danger that it will be stolen. So, keep the pirates away from your gold by keeping a very close eye on those crazy crates.
Feb 11, 2019 | Pesky non-working cards
Fixed a problem preventing a Sabber's Delight card from being used. Note: You can't tell yet how many cards of each you have (other than the protect cards). This will be addressed shortly.
Jan 10, 2019 | Armory fix
Fixed the bug in the armory preventing you from spending in one transaction when you had damaged weapons and an available Unbreak card. Sorry about that! (Who'd have thunk HTML doesn't like you having a form within a form?)
Jan 2, 2019 | Working cards, extendable recruiter buffs, fixes
Most if not all of the cards that come out of the crates should be working now. Find them in your base or armory and check the appropriate boxes to play them. Time starts after you click "Use selected cards". In case you missed it: (subject to change) Epic [list] [*]Respec card: For 30 minutes, change your race while keeping your upgrades, train your soldiers and spies for free ([b]spes and sentries can be reassigned to untrained![/b]), and sell weapons for free (same price you bought em) [/list] Rare [list] [*]Attack card: For 30 minutes when you play the card, get an attack buff (similar to the Charge! event, but just for you) [*]Sab card: For 30 minutes, get a Sabber's Delight buff [*]Protect card: Protects you from attack or sabotage for days (like vacation mode, but you still earn and can spend gold--you just can't attack) [*]Size Doesn't Matter card: Like the event, but (are you seeing a pattern?) just for you [*]More special events possible soon... [*]Some single use cards, as well, like: [*]Unbreak card: Returns all your current weapons to pristine condition--even the sabbed ones, if they haven't already been broken! [/list] Common [list] [*]Gold: Instantly receive gold (amount varies with rank and will scale as the battlefield grows) [*]Turns: Get another couple of attacks in [*]Soldiers: Instant soldiers, just add water (1-3 hours worth, based on your current maximum rate) [*]Gems: A few gems to help you grab some more free game goodies [/list] Couple notes to clarify: [list] [*]Bought crates at this time do not have a chance to contain gems. It would be weird to spend gems on a crate that contains gems! [*]Common crates (whether bought or stumbled upon) open instantly. [b]This means gold, soldiers, turns or gems are immediately added to your account without further action[/b]. Watch out for those big windfalls of gold after recruiting or spying! Check your base to see which crates you are still eligible to open. [*]The chances for attacking, spying, and sabbing only apply to the first of such actions on any unique target per day. In other words, if you don't find the crate on your first recon on that person, move onto the next. [/list] Misc [list] [*]New filtering in logs - use your ctrl/cmd key to select multiple items to filter by. Crates and daily login bonus, for example, fall under the "Bonus" category [*]The buffs that have been expired have been removed from the list on the premium page. [*]You can now extend the recruiter buffs with the same number of gems as it takes to buy a new one. This will allow you to have a buff that lasts 2 or more weeks without having to remember to go back to click the button each week.. [/list] If you notice any problems with them, let us know
Dec 30, 2018 | Age 32
[b]Crates![/b] [list] [*]A variety of game actions now come with a chance to stumble upon a crate full of goodies! Push all the buttons each day to see what falls out. [*]Most will contain [b]extra soldiers, gold, attack turns, or other chaotic surprises[/b] [*]A few rare crates will contain [b]playing cards[/b] good for one-time use whenever you need them (possibilities include [b]attack boosts[/b] or [b]special events[/b]) [*]Elusive [b]epic[/b] crates will contain powerful playing cards that can make or break your game [*]If you can't get enough of them, you can buy more crates with gems [/list] Plan to have your game plan upended by this chaotic last minute change! Further details will be revealed when limbo ends. Possible crates [b](subject to change)[/b] Epic [list] [*]Respec card: For a short time, change your race while keeping your upgrades, retrain your soldiers and spies for free, and sell weapons for free (same price you bought em) [/list] Rare [list] [*]Attack card: For a short time when you play the card, get an attack buff (similar to the Charge! event, but just for you) [*]Sab card: For a short time, get a Sabber's Delight buff [*]Protect card: Protects you from attack or sabotage for days (like vacation mode, but you still earn and can spend gold--you just can't attack) [*]Size Doesn't Matter card: Like the event, but (are you seeing a pattern?) just for you [*]More special events possible soon... [*]Some single use cards, as well, like: [*]Unbreak card: Returns all your current weapons to pristine condition--even the sabbed ones, if they haven't already been broken! [/list] Common [list] [*]Gold: Instantly receive gold (amount varies with rank and will scale as the battlefield grows) [*]Turns: Get another couple of attacks in [*]Soldiers: Instant soldiers, just add water (1-3 hours worth, based on your current maximum rate) [*]Gems: A few gems to help you grab some more free game goodies [/list] Notes [list] [*]You can earn one crate per day with each unique game action (currently: attack, recon, sab, click--so 4 crates per day just from playing) [*]You can buy up to 5 crates per day on the premium page (lower left, below username change) [*]These numbers are subject to change [*]There currently isn't a button to actually [b]use[/b] epic or rare cards yet (I'm working on it!) but if you happen upon a crate that contains one, it will get stored for use when I do get that written [/list]
Jun 17, 2018 | Age X - Cleared for takeoff
Looks like things are looking pretty good now, after a very rocky limbo period. [b]Age X Changes[/b] [list] [*]The CPM formula has been overhauled. Again. A side effect is that we've reduced the max CPM by half to try to get unit counts back under control. [*]Banking credits is no longer an automatic 100% effect. You must upgrade your ability to store credits, with 40% being the base rate, and upgrades available to bring you back to 100%. [*]End of Age process overhauled. Again. [/list] Welcome to the 10th Anniversary edition of Ruins of Chaos!
Jun 17, 2018 | Hold yer horses
We're still trying to correct the issues that arose after we changed the age system internally. Instaclicks meltdown, stats mis-posting, etc. Once we're done there, and with the other changes we planned, the round will start. Limbo was made extra long, but the game decided to ignore that, apparently.
Mar 10, 2018 |
[b]Age 29-ish[/b] [list] [*]Trickle is now halved. It may be halved again, based on how this age goes. [*]Reduced click meter base duration from 6h to 4h. [*]Alliance mail has been fully folded into the integrated Message Center. [*]Fixed the end-of-age process. [*]Fixed many more places where the old style met the new, and decided that new had to go out the window. [/list] This is not an exhaustive list of the changes. We will continue to make things prettier as the age progresses, as well.
Feb 26, 2018 | Age 29b
[B]“b” is for BETA![/B] Yes, that’s right, [B]Age 29b[/B] will begin in a few hours! We will end the beta on 9 March 2018. There have been quite a few major changes to our favorite game of chaos; here are a few so far: [list="1"] [*]You will see an entirely new look and updated interface. New logo. New graphics. New shields. Yeah – good-bye black background. [*]You might want to clutch your pearls and sit down for this one…NO MORE CLICKING. That’s right! We’ve heard the cries of your fingers and have removed clicking. Of course, we have also added new ways to get soldiers and increase your armies. After 10 years of intensive user research, we found that people don’t like having to type numbers into a box all day; so we consulted our crack team of data scientists and mathemagicians and came up with an exciting NEW way to click - you click a button! But instead of 3 times a second, it's once every 5 minutes. Or 3 hours. Or however long you like. We built the autoclicker INTO the game! *Genius* [*]We’ve completely overhauled the old Premium system. More options. More useful choices. [/list] We are confident that the changes we’ve made will create a much more level playing field for all types of players – hard-core warriors, casual battlers, old-school strategists, random drive-bys, chatty socialites, etc. Even the mobile users will now be playing on the same footing as full desktop users. So, get ready! We’re about to start the chaos once more. We know you will find a few bugs and will have suggestions/comments you’d like to share. Keep in mind that, as it is a beta age, changes and/or tweaks will be happening throughout. We’ll be very interested in your feedback.
May 11, 2017 | Reminder
We recently discovered evidence of an auto clicker actively in use. Our systems have been updated to identify this tool in particular. A reminder that use of any cheating tool will result in an immediate ban. -andyt683
Nov 22, 2016 | Mythical beast sighted
A wild fury has appeared fury uses "hi guys! how's it hangin?" [list] [*]Fixed all the email sending stuff, I think (password change, delete account, email change) [*]Fixed a login problem with apostrophe\\'d passwords [/list] It's super effective!
Sep 16, 2016 | Age 24!
Welcome to Age 24! ... [list] [*][b]Elves[/b] have had a [i]slight[/i] buff; they now have a 30% chance to steal 10% of what they've just sabotaged (up from 20%). [/list] ~ RoC Team
Sep 14, 2016 | Recruiter Shutdown
Just a quick reminder to everyone that the recruiter will be shut down in the last 24 hours of the age and all saved credits will be turned into soldiers. This is what the "Instaclicks" timer is counting down to. So if you've been saving up credits for someone, make sure you send them to whoever needs to get them BEFORE the Instaclicks timer runs out.
Aug 11, 2016 | Cloudflare
Okay, so things are almost settling down now, time to recap what the heck happened. As we mentioned, back in January, we started hosting a new game on our server called Avabur. It's become pretty popular, but all hasn't been perfect. There have been two instances of troublemakers attempting to take the server down for everyone, across all our sites. In bird culture, this is considered a dick move. The first one was not enough to take extreme measures, but the latest one caused some severe issues. [url="http://i.imgur.com/BBjBHTY.png"]Traffic was saturating our network link[/url], and without action, would cause a server bill in the thousands of dollars for the month. Our solution was simple: the server did not move, but we placed a service called Cloudflare between the server and the internet. Cloudflare takes our incoming connections and filters them, removing any malicious traffic. Cloudflare then passes the "clean" connections to us. The server was then configured to delete any traffic not coming in via this new filtered connection. Obviously, things are slightly more complicated than this sounds, and this has consumed the past 3 days. fury and andy have both been working on fixing all the issues, but there are still more problems ahead of us than behind. Keeping the sites online was the first priority, and we'll restore 100% functionality in the coming days and weeks. The reset date may be affected by these events, as we want to have something ready for the new round. All non-essential work has been put on hold until the connectivity issues are resolved.
May 21, 2016 | New Round, New Problems (Age 23)
The reset, some of you may have noticed, had some interesting quirks this time around – looks like our restoration from backup restored a few old accounts that lurked under the surface until we tried posting the age-end stats! Weeding them out ended up being somewhat impossible, so they'll stay there for the time being. Swiftly moving on to new things... [list] [*] Mercenaries now require upkeep, the cost will be deducted from your TBG at every turn (10 Gold for Attack and Defense Mercenaries, 5 Gold for Untrained Mercenaries) [*] Elves now have a 20% chance to steal 10% of what they've just sabotaged! [/list] Problems? Message andyt683 if you find something that doesn't work.
Apr 8, 2016 | Anatomy Of A Disaster
Yesterday morning, we had a component failure in our main database disk, making the entire server unresponsive. This was unexpected, as the drives were mostly new. All data on the drives was presumably lost, though we are exploring options to get it back. Attempts to swap to our backup server failed due to a strict security setting, preventing most browsers from viewing the alternate site. We are back up and running on the original server, although with a fair amount of data lost, and reduced performance. We've restored as much data as we had backed up, though more data may be restored down the road. Going forward, we've ordered two new SSDs, and will be installing them in a RAID setup to add additional redundancy. Backup scripts are also far more comprehensive, as well as additional offsite locations for these backups. Full performance restoration will be completed within a week or two, barring any more unforeseen issues. -A