Nov 25, 2013 | Rankings
No longer will we be plagued by shared ranks. Thanks, unnamed hero!
Nov 14, 2013 | Changes
A couple tweaks, and a little longer term planning here, so catching you up on what has been discussed elsewhere.
First the tweaks:
- Alliance option "require approval to join" was not working correctly. It is now fixed.
- Alliance pages were sometimes squished to the very bottom of the page. They no longer are.
Upcoming changes in the next 3 days:
- Chats marked important will email you when someone replies.
- News posts will display as a chat in your inbox. Never miss a news update again.
Nov 12, 2013 | Mod Actions
We had a recent issue with a player telling other players that a moderator would ban them for not giving in to certain in-game demands. All moderator actions are heavily logged and reviewed, so rest assured, such threats are baseless. If you are threatened with a ban by a player, report it to the staff immediately.
Nov 11, 2013 | Account Security
As part of the ongoing effort to shore up our back-end, we have changed how we store your passwords to a more secure method. It was done automatically, but there are reports of a few accounts left locked out. If that happens, please stick around in IRC until a staff member assists you, or post in the forums with your account name. Our goal is to fix any account-based problems within 4-6 hours of being reported.
In the future, we'll be moving to a ticket-based system for player assistance, which will not require use of external sites or programs to get in touch with our staff.
Nov 3, 2013 | Reset
A quick recap of what happened last night, as far as I can tell. At the daylight savings changeover, the game started having severe issues, with the turn event misfiring, or not firing at all, and timed events going off unexpectedly (or, again, not at all). I'm not sure why this would cause a reset, but it happened while I was unable to get to a computer to fix things. By the time I was home to attempt a fix, over 100 players had already reset. I'll be looking at logs to try to figure out why it happened to prevent it in the future.
Our former server was set up to have incremental logs, and a daily full backup. Apparently, the new server was not set up in a similar way, and the reset was unrecoverable. What this means is two things: everyone will be forced to reset, and we'll require a day of downtime in the very near future to set up backups to prevent this, and run through a checklist of all our systems to see if there were any other corners cut while setting things up.
Moving forward, everyone will recieve a one-time stimulus package of 10,000 soldiers, and a fair amount of gold. The button to collect this stimulus will appear in your base in the next few days. This won't make up for the time and effort you put into your accounts prior to the reset, but will hopefully get things moving again a little faster.
Also, everyone that activates within the next 24 hours is being credited with $10 premium credit.
Oct 25, 2013 | Update on Message System
You now have the option to leave an in-game message thread.
Party @ Andy's place.