As some of you may have noticed, we recently launched a new game
that is slowing down everything else slightly. We're working to correct the performance issues, but meanwhile, there have been quite a few questions floating around, so we're taking the chance to clear them up now.
First and foremost, don't worry! Ruins of Chaos isn't going anywhere. We're still committed to the game, and will continue to smash bugs and make new features for Ruins of Chaos. The two games are designed very differently, and appeal to different sorts of play styles. Avabur was a chance to try a new direction without alienating our core players that have been with us for years.
Secondly, no, Avabur didn't impact the development side of Ruins of Chaos. Our staff at Gamefiar is large enough now that we can divide our resources and still keep both projects flowing smoothly. Changes to Ruins of Chaos are in the pipeline that we're sure you'll love.
Thirdly, if you're interested in developing a game, or are handy with graphic design, we're always looking to expand! Let us know what your experience is, and any portfolio you may have build.