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Table of Contents
Introduction How To More
Home Sign Up Play Gain Soldiers Strategy Battle Variables Rules
Game Variables
Minutes between turns 30
Base Income (TBG) 45 per Attack Soldier
-10 per Attack Mercenary
60 per Defense Soldier
-10 per Defense Mercenary
45 per Untrained Soldier
-5 per Untrained Mercenary
20 per Spy
20 per Sentry
Mercenary Limit 25% of your total fighting force
(i.e. 1/3rd as many mercs as total paying soldiers)
Mercenary Distribution (x^0.6) of each kind per turn, where x is the total amount of soldiers among all active players (x^0.5) of each kind at the top of the minute if mercenaries are depleted between turns
What comes every turn Income, 1 Attack Turn
Attack Turns Needed for Full Attack 12 turns (except during Double Trouble)
Attacks allowed per target 5 per 24 hours
Recon missions per target 10 per 24 hours
Sabotage missions per target 10 per 22 hours
Number of spies able to be used 25 per mission
Base Strength of Untrained Troops 4 * Siege or Fortification Multiplier
Base Strength of Trained Troops 6 * Siege or Fortification Multiplier
Base Strength of Covert Troops Covert Skill Level
Click Trickle 25% to each commander, up to the 7th commander
Names and Strengths of Upgrades
Attack
# Name Cost Strength Bonus point?
0 None 16,000 1  
1 Arrows 32,000 1.2  
2 Crossbows 64,000 1.4  
3 Javelins 128,000 1.6  
4 Bloodhounds 256,000 1.8  
5 Steeds 512,000 2 1
6 Wargs 1,024,000 2.2  
7 Lances 2,048,000 2.4  
8 Maces 4,096,000 2.6  
9 Boulders 8,192,000 2.8  
10 Anvils 16,384,000 3 1
11 Gronds 32,768,000 3.2  
12 Bombs 65,536,000 3.4  
13 Chakrams 131,072,000 3.6  
14 Falcons 262,144,000 3.8  
15 Revenants 524,288,000 4 1
16 Dark Beasts 1,048,576,000 4.2  
17 Dragons 2,097,152,000 4.4  
18 Siege Tanks 4,194,304,000 4.6  
19 Kill it with Fire 8,388,608,000 4.8  
20 Haduken 16,777,216,000 5 1
21 Zergling Rush 33,554,432,000 5.2  
22 BOOM! HEADSHOT! 67,108,864,000 5.4  
23 Doom of the Living 132,217,728,000 5.6  
24 Admin Mode 268,435,456,000 6.42 1
Defense
# Name Cost Strength Bonus point?
0 Outpost 16,000 1  
1 Picket Line 32,000 1.2  
2 Breastworks 64,000 1.4  
3 Encampment 128,000 1.6  
4 Palisades 256,000 1.8  
5 Courtyard 512,000 2 1
6 Castle Walls 1,024,000 2.2  
7 Gallery 2,048,000 2.4  
8 Troughs 4,096,000 2.6  
9 Headquarters 8,192,000 2.8  
10 Wall Spears 16,384,000 3 1
11 Ground Spikes 32,768,000 3.2  
12 Phalanx 65,536,000 3.4  
13 Archers 131,072,000 3.6  
14 Turrets 262,144,000 3.8  
15 Battery 524,288,000 4 1
16 Stairwells 1,048,576,000 4.2  
17 City Gates 2,097,152,000 4.4  
18 Castle 4,194,304,000 4.6  
19 Oath of the Undead 8,388,608,000 4.8  
20 Death Mountain 16,777,216,000 5 1
21 Kingdom 33,554,432,000 5.2  
22 Underworld 67,108,864,000 5.4  
23 Final Twilight 134,217,728,000 5.6  
24 42 286,435,456,000 6.42 1
Covert
# Name Cost Strength Bonus point?
0 Scouts 7,500 25  
1 Spelunkers 15,000 50  
2 Thieves 30,000 100  
3 Scavengers 60,000 150  
4 Assassins 120,000 200  
5 Guards 240,000 250  
6 Infiltrators 480,000 300 1
7 Masters 960,000 350  
8 Caves 1,920,000 400  
9 Gates 3,840,000 450  
10 Tunnels 7,680,000 500  
11 Torture Chambers 15,360,000 550  
12 Dungeons 30,720,000 600 1
13 Lookout Towers 61,440,000 650  
14 Wizards 122,880,000 700  
15 Wraiths 245,760,000 750 1
16 Seer Stone 491,520,000 800  
17 Illuminati 983,040,000 850  
18 Secret Agent Mans 1,966,080,000 900  
19 Salmon of Knowledge 3,932,160,000 950  
20 Legendary Pickaxes of Hama 7,864,320,000 1000 1
Online Indicator Timeout 24 minutes
What does the scouter say about his power level? It's over NINE THOUSAAAAAAAAAND
Login Timeout 3 hours